

Once a player's damage meter reaches red (between 150 to 700 damage), the knockback from each attack drastically increases. The majority of KOs happen at around 150-200 damage. Only players who are very familiar with the game will be concerned with numerical values.ĭamage is capped at 700 damage (according to the game’s Training Mode settings) though reaching close to 700 damage in a real game is unheard of. However, numbers can go into much more detail. Colors give an effective system understood by all for expressing damage, which is incredibly useful during the heat of battle. For example, a pale orange color denotes less damage than a deep orange color, though each are of course orange.ĭamage can also be expressed as a number. However, each color has a range of shades on a gradient.

The colors can be expressed as white, yellow, orange, red and black (shown below). the colour the Legend flashes when hit which corresponds to the color on the damage indicator.a damage indicator that uses color to show damage (found in the top right of the screen).The amount of damage a Legend has received is indicated by: The damage made by a legend with the same attack stat as his opponent defense is the weapon's base damage value. A Legend's Signatures are unique, and have individually assigned damage and force values - these attacks are not affected by stats. Two Legends with the same Strength will deal the same damage with the same attack to the same opponent. The damage an attack deals is the same for every Legend, and is only modified by a Legends Stats - namely, a Legend's Strength and Defense stats. A player therefore has two challenges: firstly to put their opponent into high damage, and secondly to secure the critical KO afterwards. Often, players on high damage (red to black see below) are killed quickly by a single powerful attack. As the damage taken by a Legend increases, the Legend is knocked further by each attack, making them easier to KO as the game goes on. Legends instead have a damage meter which shows how much total damage they have taken. 3.1.1 Legend Specific Signature Attacksīrawlhalla's damage system doesn't use health or hit points.The images in this application are collected from around the web, if we are in breach of copyright, please let us know and it will be removed as soon as possible. All copyright and trademarks are owned by their respective owners.

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